Error loading page.
Try refreshing the page. If that doesn't work, there may be a network issue, and you can use our self test page to see what's preventing the page from loading.
Learn more about possible network issues or contact support for more help.

The Calling

The Calling

#1 in series

ebook
2 of 2 copies available
2 of 2 copies available

The New York Times bestseller and international multimedia phenomenon!

In each generation, for thousands of years, twelve Players have been ready. But they never thought Endgame would happen. Until now.

Omaha, Nebraska. Sarah Alopay stands at her graduation ceremony—class valedictorian, star athlete, a full life on the horizon. But when a meteor strikes the school, she survives. Because she is the Cahokian Player. Endgame has begun.

Juliaca, Peru. At the same moment, thousands of miles away, another meteor strikes. But Jago Tlaloc is safe. He has a secret, and his secret makes him brave. Strong. Certain. He is the Olmec Player. He's ready. Ready for Endgame.

Across the globe, twelve meteors slam into Earth. Cities burn. But Sarah and Jago and the ten others Players know the truth. The meteors carry a message. The Players have been summoned to The Calling. And now they must fight one another in order to survive. All but one will fail. But that one will save the world. This is Endgame.

  • Creators

  • Series

  • Publisher

  • Release date

  • Formats

  • Languages

  • Levels

  • Reviews

    • Publisher's Weekly

      August 4, 2014
      Frey and Johnson-Shelton open an ambitious trilogy, designed to play out over multiple media platforms, including mobile games. Ostensibly, it’s about 12 teenage Players, each representing a different bloodline from which all humanity is descended, who have been called together by the arrival of a meteor that signals Endgame—the point at which they must find three keys that will allow only one line to survive an apocalyptic event. As they outwit and outfight one another, they solve riddles and clues designed to help them succeed in their tasks. In addition, readers who solve the enclosed puzzles can compete to locate a (real-life) hidden treasure of gold coins. The premise is engaging, in a Hunger Games–meets–National Treasure sort of way, and the diverse global cast is welcome, but the choppy, disjointed prose (“Nothing happens. The stars are out. They stare. Wait”) quickly wears thin. The narrative shifts frequently among the overlarge cast, and it’s too soon to tell what’s signal and what’s noise in the overabundance of details. Ages 14–up. Agent: Eric Simonoff and Simon Trewin, William Morris Endeavor; David Krintzman, Morris Yorn.

Formats

  • Kindle Book
  • OverDrive Read
  • EPUB ebook

Languages

  • English

Levels

  • ATOS Level:4.5
  • Interest Level:9-12(UG)
  • Text Difficulty:3

Loading